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Lives Out
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On his way back from work, a young man finds himself in a subway power outage. With all the lights out, he strives to find his way to the surface. But great dangers lurk in the dark... Created with a graphist friend during the Asylum Jam 2015 but completed in 72 hours instead of 48, Lives Out is a proof of concept for a side-scrolling story-telling game featuring retro-pixels, with emphasis on ambience and scene setting. Home-made game engine managing 2D display, events and actions, written in C/OpenGL.
Christophe Blondel
Developer / Composer
4
Contributors
Sébastien Canovas
Pixel artist / 2D Animator
Pixel artist & animator
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