Little Grimm is a snake-inspired game which has the player collecting a variety of souls to open the portal in each stage and to get the highest score. It features procedurally-generated levels, a variety of souls/enemies, and social media sharing to show off your score.
This was developed during the MassDiGI Summer Innovation Program with a team of six (including myself). This game is continuing development through the MassDiGI's Live Studio, which I continue to work on with a new team of six. The game was released on April 17th, 2018 for iOS/Android and was featured on various European iOS App Stores.
• Managed team tasks with the Kanban development process