Little Grimm
Updated 2 years ago
In development
Available on
Android; iOS
Little Grimm is a snake-inspired game which has the player collecting a variety of souls to open the portal in each stage and to get the highest score. It features procedurally-generated levels, a variety of souls/enemies, and social media sharing to show off your score.
This was developed during the MassDiGI Summer Innovation Program with a team of six (including myself). This game is continuing development through the MassDiGI's Live Studio, which I continue to work on with a new team of six. The game was released on April 17th, 2018 for iOS/Android and was featured on various European iOS App Stores.
• Managed team tasks with the Kanban development process
• Developed initial prototype for the game
• Programmed movement, multiple managers (Game, Sound, UI), "Soul Bell" powerup, and touch controls.
• Implemented analytics (GameAnalytics) and ad monetization (Heyzap)
• Made weekly builds of the game with information on additions and current bugs.
• Optimized scripts and scene by observing performance using the Unity Profiler
• Fixed mild to severe bugs

Emmanuel Mallea
Programmer - Producer
Game Languages
Supported Platforms
Android; iOS