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Little Goblin - Modular character project
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With a game-jam fueled spirit I've decided to spend my free time on designing modular, multipurpose art assets.
This is the most complex of them so far - A rigged, morphable body and head mesh in a cartoony style with the intent of being used with Unity and Mechanim. All meshes are UV-mapped to simple gradient palette textures, bringing a lot of flexibility with very little work to try out new colour and material themes.

For some behind-the-scenes descriptions of the rigs and morphs feel free to check out my instagram profile at https://www.instagram.com/caconymdraws/

Jens Bengtsson
3D Concept artist - Artist
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