I worked at Globant Labs to improve and complete a game prototype called Liquid Shadow, a platform 3d game for the web and PC made using Unity3d. It can be seen at this link (The frame skipping is a result from video capture):
These are the tasks I worked on:
Character model update: textures, shaders, animations.
Camera behavior changes.
Splash, menu and loading screens.
Collider improvements to avoid collision bugs.
Checkpoint implementation and arrival points to complete levels.
Integration of new level obstacles.
Changes in movement mechanics, jumps and abilities.
Movement and animation synchronization.
Integrated 2 additional complete levels.
Many other bug fixes.