Let's bring the light back to the shells! - a cyclic platformer adventure
Play a shell - light the shell!
In the squirrel's universe, a shell is a planet as in our universe. In the game, a shell is a game scene.
Flory(the player character) should break all the black stones that are blocking the light rays from the sun.
Flory can run on the surfaces of platform objects in the shell; can hang on and hang from them.
Flory can jump, and get bounced by 'bouncer' objects.
Cyclic platformer adventure (feat. dynamic elements) - variety of play paths
Vertical or horizontal scrolling platformer? No, it's a cyclic platformer adventure game.
A map of a shell is like a wheel. Centering the sun, the radial map makes Flory free to explore in any direction. Flory can reach any spot in the shell any-way. Sometimes, when Flory is near the sun, only a couple of jumps or a single big bounce can deliver Flory to the other half of the shell.
Bouncers and dynamic platform objects compose big variations to the travel path of Flory. And sudden movements of spike-balls and NPCs may as well throw turbulence to the path, while lucky items thrown from stone-breaks may extend Flory's sprint path in the air. On the cyclic map design, these dynamic elements together make each play unique.
All for action - an adventure of action varieties
Running and jumping from a plain ground is not enough to be a hero in the squirrel's universe. One should be able to run on big-swinging bamboo trees, and throw oneself from a fast-moving pendulum, just to say a few. All such dynamic platform objects are designed to fulfill one mission: to create yet another exciting movement.
Anyone can play it
No expensive item, no hard brainwork is needed to light the shells. All you need is to run, jump and bounce with a bit of luck.