Legacy 2 PBR
Simple Editor Window: Legacy 2 PBR featured an easy to use editor window made specifically for quick material upgrades in bulk. A user could drag their base material into a slot, select their new target material type, and press a button to start the update process. Custom Texture Transferal: I built a section in the Leg2PBR editor window called the Property Mapper that allowed users to explicitly map out their shader’s texture properties for transferal onto a new material. Many developers write their own custom shaders, and this feature gave them absolute control over how their custom map parameters would be interpreted by their new shader type.
Adam Ormsby
Freelance Developer - Programmer