Simple Editor Window:
Legacy 2 PBR featured an easy to use editor window made specifically for quick material upgrades in bulk. A user could drag their base material into a slot, select their new target material type, and press a button to start the update process.
Custom Texture Transferal:
I built a section in the Leg2PBR editor window called the Property Mapper that allowed users to explicitly map out their shader’s texture properties for transferal onto a new material. Many developers write their own custom shaders, and this feature gave them absolute control over how their custom map parameters would be interpreted by their new shader type.