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Leap of Champions
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It is my largest project. Made by a team of 7 people in Unity Engine I was involved in the implementation of the Networking, Gameplay, UI, Optimization, Rendering, Shader scripting system, everything programmed in C #. I used libraries like PhotonNetworking, services like PlayFab. FPS Arena Online, released on Steam
Riccardo Runci
Programmer - Programmer
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