Launch event pre-visualization
This is a two day, rush and crush, previsualization project I made for a client. He already had all the models, a storyboard and a couple of beauty renders. The time frame was very strict so I decided to go full quality with shaders, lighting, shadow quality, reflections and post fx, in order to do an offline rendering with AVPro plug-in. I were really lucky to have the video component just released from unity, I have to say worked really well. In the first part I were mainly setting up materials, creating camera, light and environment animations to find the right timing and feeling. In the last part I also created a simple script to manage videoclip swap and video playback speed in order to compensate framerate fluctuation.
Enrico Cempanari
Unity Developer - Educator