Currently working in this project part-time as the environment art and technical director. Posed with the challenge of building a seamless 4x4km natural environment, backed by an ever expanding world building toolset. The game features a wealth of custom shaders including characters, objects, vegetation, lighting and post processing.
It’s been seventeen years since Meredith Weiss left her quiet lake town in Oregon, USA. Sudden and unforeseen circumstances have forced her to come back from the big city, and take up a job as a mail carrier. On her mail route, she runs into many of the townsfolk. Some are new, others are part of her long forgotten past.