An action Roguelike about Lima who tries to escape the strange world he/she is trapped in.
Labyrinthica: The Quest of Lima
This is the first game I released and sold at around 2001. It wasn't very good, but the bigger issue was the technical issues due to developing this in a very bad C++ and no way to maintain this thing.
The premise of the game is that Lima is going to pick apples and then collapse, and then he/she(never decided if Lima is a boy or a girl) wake up in a strange world she/he needs to escape.
I invested quite a lot of my time in this, I postponed my studies at University for a year to make this game. It is a splendid train wreck.
Code, game design, sound and 3D by Ofer Rubinstein.