Killer Instinct Season 2 and 3
Updated a year ago
Available on
Windows; Xbox One
Killer Instinct is a fighting video game, the third in the Killer Instinct series, developed by Double Helix Games, Iron Galaxy Studios, Rare and Microsoft Studios under supervision of Ken Lobb, and released as a free-to-play launch game for the Xbox One in 2013. A second season of characters was released between 2014 and 2015. A third season, along with a port of the game for Windows 10, has been released on March 29, 2016.
As a Technical Artist, for Season 2 my responsibilities included: helping to improve the character accessory pipeline by establishing consistent naming conventions and developing a tool to automate the export process; implementing physics simulations for all characters; skinning base character meshes, Retro character meshes and the majority of the character accessories; texture and material polish for accessories;modelling, sculpting and texturing VFX meshes; and general and animation tech art support.
For Season 3, I continued doing a lot of the same tasks but I also rigged 6 of the new characters; created Python tools to improve the rigging and animation workflow; provided rigging, skinning and general support for the art team; created documentation for the character art pipeline; helped in unifying the character lighting pipeline and methodology; created character lighting assets for the re-lighting of two stages; and I even got to model, texture and implement a full accessory set for Eyedol!
Ricardo Medina Fernández
Technical Artist - Artist
Game Languages
English; Spanish; Japanese; Chinese; German; French; Portuguese
Supported Platforms
Windows; Xbox One