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Kaneda from Akira Fanart
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Here is a breakdown of my Kaneda fanart. This was created to learn how to create a real time character from a high poly sculpt, while also learning how to texture using Quixel.
16290 Polys
1K(x2 Head/Accessories) and 2K(x1 Clothing) Texture maps
Jeff Robbins
3D Environment/Prop Artist - Artist
10
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