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Jungles of Maxtheria
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("Jungles of Maxtheria" is currently in final beta-testing with a 2019 first quarter target release. We are looking for a distributor so we can concentrate on finishing another game.)

Description

  • "Jungles of Maxtheria" is a 2D side-scrolling platformer game whereas you search for the lost treasure of the infamous Jaxton Max. Your quest for fortune and glory will not be easy however. This adventure is full of baddies aimed at stopping you dead in your tracks. Use knives to dig through walls, bullets to battle the baddies, grappling hooks to jump over long distances, oxygen tanks to breath under water and torches to see what lurks underground. Collect keys to get past locked doors and to open treasure chests. Avoid the quicksand, tar pits, spikes, fire pits, thumpers and other traps along the way. Use the collected coins to buy new inventory items or sell some off for some extra cash. Few ever return from their expeditions into the deep jungles. So, if you are brave enough, the "Jungles of Maxtheria" awaits!

Purpose of the challenge?

  • The purpose of entering into the Unity 2D challenge has nothing to do with the prize money (although that is a nice bonus). The purpose is exposure. We think we have a solid product that will be a hit. With over 2 years of full-time development, it is nearing completion. Hopefully, this will lead to exposure that will lead to a distribution deal with someone. Just having the name out there is the best kind of advertising there is. This can be on Unity's website, mentions at events, discussions on forems or winning a prize. This is really what we are looking for. We thank Unity for the opportunity that this contest provides and hopefully good things will come of this.

Gameplay Footage Video

  • Here is a sample of "Jungles of Maxtheria" gameplay. We hope you like it.

Screenshots

  • Here are a few screenshots of "Jungles of Maxtheria" for your viewing pleasure.


Specs and General Info

  • The game plays in full HD at 1920x1080 (2K) at 60 FPS on most average systems ($300+ computers at Best Buy). On older or slower machines it will run at 60FPS at 1366x768.
  • Most sprites are 256x256. Some of the tress, hills, mountains and so forth are at 1024x1024. This allows the sprites to be compressed in size and also used in tilemaps.
  • Time of day (night and day), weather system (clear skies, rain, thunder storms and snow) and time of year (should it rain, snow or be a clear sky).
  • 6 stages of gameplay. I'd guestimate the average player would send a good 30+ hours to finish.
  • Using Unity's superb exporting options, "Jungles of Maxtheria" is cross platform with intended releases on iOS, Android, Windows, Mac and Linux.
  • It started out as a 3D platformer, then a 2.5 platformer before becoming a 2D game. This was due to the speed and storage space of mobile devices.
  • The game was mostly designed and programmed by 1 person over a 27 month period. This started in October 2016 with a early 2019 target release date.
  • Total out-of-pocket expense was under $500 for Unity store assets (although we already had some of them previously).

How To Play

  • From the main screen, choose from a number of options. The game can be set fresh to a new game or continue the last saved game. You can play as a male/female character and adult/young character. It can be set in easy or standard number of baddies modes. The top of the screen UI can be set for keyboard mode, joystick mode or a custom mode. Also, the game can be set with an onscreen overlay for mobile devices.
  • Clicking on 'instructions and global settings menu' will take you to a screen that allows changing the sound music/SFX levels, remapping the keys, changing the onscreen button overlay, pictures for joysticks/keyboard layouts, help instructions, resetting the player prefs and more.
  • At the top of the screen is the UI. This is set to joystick mode. The A-bottom button is jump. The X-left button is knife attack. The B-right button is bullet attack. The Y-top button is grappling hook. The left trigger is torch for the underground. The Right trigger is oxygen tank for under the water. Each of these have a number next to them indicating the number in the inventory.
  • At the far left shows a scorpion indicating a game with the standard number of baddies.
  • The blue 5 indicates this is stage 5. the yellow bar under it indicates how far along on this level the character is currently at.
  • The 130 next to the coin indicates that the character has 130 coins.
  • On the top right are 2 keys. The 2 yellow keys indicates the player has 2 keys that will open treasure chests. The purple key indicates that the player has the purple key to open the purple door.
  • At the top-right is a red box. The player has 5 health. With 1 health left, the box turns red letting the player know he is 1 hit away from death. This is also shown with 20% of his body left (legs).

  • The player's goal is to get past all 6 stages of "Jungles of Maxtheria" to find the stash of treasure that the infamous Jaxton Max has hidden.
  • Along the way the player must collect gems. The value is represented by the coins at the top left of the screen.
  • The player can buy an item for a price in the market.
  • The player can also sell any item as well, but will only get 1/2 of the current buying price.
  • Clicking on one of the items at the top of the screen (mouse or touch) will act as a hotkey to buy 1 of that item. Doing the same on the character's icon buys 1 health.
  • The Pause Menu allows a player to do thing in-game. This is from pressing 'P' on the keyboard, 'start' on the joystick or the pause button icon on the UI.
  • The player can climb the vines to get over traps.
  • The player must avoid logs that roll down hills.
  • The player can collect yellow keys that will open treasure chests.

  • The player can use the ladders to travel under the ground.
  • When under the ground, the player can use a torch to see collectable (like the blue gems) and traps.
  • There is a certain amount of time the torch is good for. This is indicated by the fire icon at the top of the screen (just to the left of the 2 yellow keys).

  • There are 5 colored doors per stage. Each door requires the player to possess the correct colored key to open.
  • Once though some doors, it will lock behind the player. This is a checkpoint so if the player gets killed, he will respawn here. The checkpoints are indicated by the flags.
  • If the player continues a game from the main menu, then he will start at the beginning of the last stage he was on.
  • Some smaller items, such as the small mushrooms, can be destroyed. This will result in coins that are hidden inside.
  • When under the water, the amount of breath the player has is indicated by the clock icon of the top of the screen.
  • If the player needs more breath, he can use an oxygen tank.

  • To get past areas to far to jump, use a grappling hook.
  • Avoid the traps as well.
  • Use a torch to see things such as traps and collectables.

  • Use the yellow keys to open a treasure chest.
  • Treasure chest give semi-random items
  • One never knows what is inside a treasure chest (good or bad).

  • Dozens of baddies located on the ground, in the air, under the ground and in the water.
  • Each baddie type has different versions (such as small and large).
  • Each baddie type's settings are different creating hundreds of variations though out the game.

  • The player can climb up/down vines. The player can also swing left/right on a vine and then launch.
  • Black tarpits slow a player down making him vulnerable to being attacked. The player can not jump out of a tarpit.
  • Quicksand does 1 damage to a player. The player does not slow down and can jump out of quicksand.

  • There is a time-of-day that changes from day to night.
  • There is a weather system that either has clear skies, rain, thunder storms or snow. This is a percentage probability of these happening each day. There is a time-of-year system that will change from clear to rain to thunder storms to snow for each of the 4 seasons.


Game Options

"Jungles of Maxtheria" is loaded full of options for players to choose from. This allows players from different platforms and different walks of life to customize the game to their liking.
  • Player can use the pause menu to access extra options.
  • Player can choose 1 of 4 characters (male or female).
  • Player can choose keyboard/mouse, joystick controller or on-screen touchscreen.
  • Player has the option of creating a new game or continuing the last one.
  • Player can choose few or many baddies.
  • Player can remap the keyboard or joystick buttons.
  • Player can change the UI at the top of the screen to match a keyboard or joystick layout.
  • Player can adjust the SFX and music independently.
  • Player can delete the player prefs for a clean slate.
  • Player can use the market to buy and sell items to restock his inventory.
  • The full version of "Jungles of Maxtheria" will include "Item Cheats" and "Location Cheats". This will allow players to get past tough areas or finish the game as fast as they want.

Demo of Unity's Tools in Action

Here is a description of what is going on with the video below. You can see the bones alone the snake's neck and tail in green. This is from Unity's 2D tools.
  • The charcater approaches from the left.
  • The character enters the circle around the snake.
  • The snake looks at the character.
  • The character gets within 1.3 units of the snake (the grid is 1 unit by 1 unit).
  • The snake attacks the character.
  • The snake's Hit Box touches the character's box.
  • The character is damaged, blinks on/off and is has a short time invulnerable.
  • The snake idle's 2 seconds.
  • The character jumps over the snake.
  • The snake looks at the character as the character is within the circle.
  • The character gets within 1.3 units of the snake again.
  • The snake attacks the character.
  • The character is damaged once again.

Unity 2D Tools

  • We used Unity's 2D Animation and Unity's 2D IK to animate static baddies and used Unity's 2D Tilemaps to create platforms.

To Do

"Jungles of Maxtheria" is close to being done. It is in the final beta testing test right now. There are a few things that need to be completed before it is pushed to Beta RC status. Other than the one very big bug, everything else is just bells and whistles.
  • The baddies and the main character go through walls sometimes. This is a collider issue.
  • At the end of each of the 6 stages, I would like to add a bonus room. Most probably, the faster a player gets to the end of a stage, a bonus room would appear with the amount of treasure to collect based off of time
  • Add moving and scaling ladders. Ladders would get bigger and smaller.
  • Add bridges that collapse. The character walks over a bridge and it collapses.
  • Redo the video. This would be used for the main menu if a player does not start the game in a minute. The demo video would play. Also, it would be used for trailers advertising.
  • Make the main menu multi-layer with parallax scrolling.
  • Add in a trainer mode for a first time player who does not read instructions.
  • FIND A DISTRIBUTOR.

Michael Slifker
Designer/Programmer, SlifkerGames - Programmer
1
Comments
Michael Slifker
6 days ago
Designer/Programmer, SlifkerGames - Programmer
TomBraxerThis takes me back to the old Atari days. Good times.
Oh, yeah! The Atari VCS was my first. Can't wait to see the new VCS coming out. I'd love to release this game on their platform.
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Michael Slifker
6 days ago
Designer/Programmer, SlifkerGames - Programmer
Chay CrossDid you use a corgi or platformer pro or some other engine? I am looking to make a platformer and wanted to know what to use.
I used Platformer Pro, however there is a hell of a lot more that went into the game than that. That is a good system to start with and they help you out a lot. There are other assets on the store that are helpful as well like Master Audio. The asset store has tons of stuff so I'd recommend looking there.
0
T
TomBraxer
6 days ago
This takes me back to the old Atari days. Good times.
0
CC
Chay Cross
12 days ago
Did you use a corgi or platformer pro or some other engine? I am looking to make a platformer and wanted to know what to use.
0
Michael Slifker
12 days ago
Designer/Programmer, SlifkerGames - Programmer
Grant TalorLooks good.
Thanks for the recognition.
0