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Learn how the winning project of the Neon Challenge was created!
Updated 9 months ago
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Coming to GDC? Learn how a former gameplay designer on the Witcher series created his winning $20,000 submission.
GDC is only days away and we have some exciting sessions at Unity HQ in San Francisco you should attend!


Neon Challenge: Prototyping Your Dream Game with the Asset Store
Date: Tuesday, March 20
Time: 2:45 - 3:15 PM
Location: Unity Central, 30 3rd Street, San Francisco, CA | Atrium Space
In this session you’ll hear from Maciej Szcześnik, a former lead gameplay designer on the Witcher series who recently won the $20,000 grand prize for his submission to Unity Connect’s first contest, the Neon Challenge. Learn how he used Unity and the Asset Store to create his winning project. Watch his project here: Inhuman Kind.
Register Here
Can't make it to GDC?
Watch an online session with the creator of Inhuman Kind here at 12:00 PM - 1:00 PM Mar 21, 2018: https://connect.unity.com/events/neonwinner
Substance in Unity: Unleashing PBR Materials
Date: Tuesday, March 20
Time: 6:00 – 6:30 PM
Location: Unity Central, 30 3rd Street, San Francisco, CA | Atrium Space
In this talk, Wes McDermmot from Allegorithmic will introduce the new Substance In Unity plugin. Learn what a 'Substance' is and how it can benefit your projects, discover new Substance materials directly in Unity with Substance Source, and speed up texturing with the all new Substance Painter Live Link.
Register Here

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Unity Technologies
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