Jingle Bell Punk explores a possible future on Earth that is inhabited by the society of the time - a completely humanoid cyborg clan, that requires no food or Oxygen for survival. What would the Holidays mean in a society of cyborgs? What would social order be?
More concept images, WIP images, references, additional information on the process at our website :- https://sites.google.com/view/jinglebellpunk/home
UPDATE #5 (Jan 15 2018)
Skybox and assets set into place
Working on post processing for dof images, color grading
Character animation, setup in unity
Volumetric lights, haze, mist setup
Rain effect, lighting setup
UPDATE #4 (Jan 3 2018)
About finalizing environment assets this week
Char modelled and rigged, to begin texturing on Jan 5
50% as of Jan 1! It was a little off due to New Years.
Aiming to hit 75% on Jan 8, still according to schedule
This week the bulk of the work is going to be particles effects and backend scripts or turning off assets when not in view, and for making cars move in the scene, and lighting the buildings.
Camera work and sound is on schedule, we have sound effects in place, we will be adding the background music before 75% (Jan 8)
UPDATE #3 (Dec 28 2017)
Busy week for art
Christmas tree - modelling iterations
Building - UV mapping, initial textures
Initial lookdev setup
Addressing notes for camera and layout
Setting up Unity cloud collab
Lotus joins the team for additional backend help
UPDATE #2 (Dec 23 2017)
Officially started submission on Unity Connect
Siyu joins the team to take over lookdev and character modelling.
Initial models for all envir buildings out
Rough cut of the camera angles and layout of the city inside Unity
On schedule with Environment and lookdev, and ahead of schedule with camera and layout
Preparing to begin character modelling on Dec 25
Aiming to hit 50% production by 30th December as planned