We focused on creating a cool and beautiful story that connects the players to the environment, while integrating a strong emphasis on social levels, which is done by connecting to Facebook leader boards and adding a multiplayer mode.
Cleaning the ocean is the one challenge, trying to keep everyone happy is another. The player will have the option to take care of a pet jellyfish, set in an amazingly beautiful and very detailed environment - the Jellyfish Sanctuary.
The game has 4 main goals:
* Defeat bosses
* Beat your friends’ highscore on all levels
* Beat your friends in the Multiplayer mode and increase your win rate
* Take care of a pet jellyfish
This game was published by Primal Studios Ltd.
Primal Studios Ltd. & The Knights of Unity
I was part of the 3-dev knights team.
My role was to:
Develop backend (GameSpark)
Implement multiplayer features
Integrate Facebook SDK
All other polishing stuff like animations, UI, some gameplay logic (small parts which can't be really described as a big task)