My first Rendition of the Ishtar Gate. I went for a more stylized approach rather than a realistic one. First I created all of the alphas and images that I needed inside of Illustrator/Photoshop(animals,flower,bricks and a stripe). Next I created the base mesh inside of Autodesk Maya and imported it into Zbrush. In Zbrush I used my alphas to create custom brushes for my animals and used the Projection Master tool to place the animals and the bricks. I then used Substance designer to bake my normals and create the Material for my wall. The last step was to paint the Wall in Substance Painter using the material that I made.