Inuco was an experimental prototype for creating physics based school assignments within the Unity game engine. Teachers could design assignments to help teach students physics equations by simulation and actual gameplay in mini games based on high school physics concepts. Student grade and engagement metrics are automatically collected for teacher review. Assigned questions can be individually designed with constraints and limitations, hints can be provided and a maximum number of attempts can be assigned. On top of simulation students may enter a standard question mode and complete any activity as a simple mathematical problem. Inuco was designed to provide students with a chance to play with physics concepts while still giving complete control to educators. The project was completed as part of our Bachelour's degree at The University of Victoria and won best project in our graduating class.