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Interactive Forecasting
Published a year ago
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What would you like to see happen in the future with interactivity?
With the evolution of technology, people have become more in-tuned with their tech. From mobiles to watches, everything has become digitized, including our money. The monetary value of our money is a bunch of 0s & 1s if broken down. There is not a lot of pleasure we enjoy these days that are not technology based: video games, digital entertainment, virtual reality and more are just a few examples of our relationship with interactivity between man and machine.
An episode of black mirror called ‘USS Callister’ really got my mind going on about interactivity. In this episode, a game developer could transfer consciousness of people by analyzing their DNA in his computer system. Once this process was complete, the people who are living in the real world would lose their real-life consciousness and be forced to carry out a life virtually without any control. Towards the end however, the antagonist is stuck forever in this digital world and lost in data forever.
This really got me thinking of different movies where interactivity between our minds and technology was portrayed in the future. Movies such as ‘Surrogates’ & ‘Transcendence’ were great examples of this relationship. Of course, these are fictional movies, but it does bring up an important question, “How far will we go to survive?”.
Through simple research and analysis, we can distinguish the functions our brain carry, but measuring those waves of cognition takes far more in-depth meaning. As described from a book, written by Bruce F. Katz, called “Neuroengineering The Future”[1], our functions are grouped into a category called Qualia. It is defined to be an individual instance of subjective, conscious experience. Taste, vision, hearing, emotions, itching, irritation, heat & cold sensation and more can be broken into individual Qualia, or quale.
By improving this singular experience, technology amplifies our current experience, rendering us addicted to them. By having fancy screen and flashy lights, our visual stimulus is affected, making us more inclined to keep watching. This ‘addiction’ of our quale renders us utterly devoid of the other 5 senses, hence dissecting us from an enriching experience.
My predictions for the future would be that at some point, we will try to find the dopamine rush in technology to satisfy our needs. Our blood brain barrier[2] acts as a gap from problems such as hyper-tension, radiation, trauma, injury and more, helping us function normally. However, when introduced with pathogens, our neuro-immune system gets affected causing issues such as epilepsy, sclerosis, sleeping sickness and more. With constant exposure to high contrasting technology, our brains get wired into being traumatized by itself, but we cannot stop this since we cannot let go of technology.
Advancements in technology is directly proportional to our reliability on them. There would be a time when we will be allowed to switch consciousness between our body and a computer, but this would just make things complicated as we suffer endlessly. If someone’s mind was to be transferred to a computer, they would just be a thought and nothing more than that. Our physical bodies is what brings naturalism to ourselves. We use our body as a vessel for the mind, but nonetheless still use it. Androids and robots are just apparatus we create to replicated a human body, but not to be as one. A living-breathing human being is a culmination of billions of years of evolution, which cannot simply be replaced by something that is not even 100 years old i.e. a computer.
I believe that in the future, we will reach a point where the interactivity between man and machine will simply be like a switch rather than an interface. We should think about how we can preserve humanity rather than simply outliving it.
Work Cited
[1] Katz, Bruce F. Neuroengineering The Future: Virtual Minds And The Creation Of Immortality : Virtual Minds And The Creation Of Immortality. Jones & Bartlett Learning, 2008. EBSCOhost, colum.idm.oclc.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=283892&site=eds-live&scope=site.
[2] Daneman, Richard and Alexandre Prat. “The blood-brain barrier” Cold Spring Harbor perspectives in biology vol. 7,1 a020412. doi:10.1101/cshperspect.a020412
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Ishan Dutta
Game Designer - Student
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