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Inhuman Kind - final submission
Updated 8 months ago
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Creating a target movie

Final submission

Here's a link to the 4K version on my Google Drive https://drive.google.com/open?id=19FyqtoYnHwHOkshZtTBJ5wbOa791v738
My name is Maciej Szcześnik, I'm an independent game designer with experience in triple-A projects (mostly The Witcher series). I've always wanted to create a game just by myself and I'm slowly heading towards this goal. I thought that Neon Challenge is the perfect occasion to try and create not only a single scene, but something like a visual benchmark or a target movie. So here it is - a target movie for my dream game set in a dystopian retro-futuristic world where people are forced to "digitalize" themselves. I hope you like it!

Timeline, Cinemachine, Post Processing Stack v2

I used Cinemachine for all the camera work. Timeline was used for animating just about everything. Post Processing Stack v2 was used from the very beginning to quickly establish the mood of the scenes. I also used some custom scripts to make things a bit easier:
  • The dialogue text is animated by script (a simple "text writer effect"). The same method was used for the computer terminal text in the last scene.
  • Police signal lights on the motorbikes are also animated with a script - they are looped so it was easier to write a few lines of code than to create animations for timeline.
  • Seeker search light is looking at a target with a LookAt() function. The target is animated with the Timeline.

Useful Timeline trick

I've observed that if you put an object onto the timeline and add an animation clip to it, it will take the position from the animation (so it will be moved to the 0, 0, 0 coordinates). I've handled that by parenting animated objects (such as characters) to empty objects, that I could then move freely through the whole scene and position as I wanted.

Added scenes

At first I just wanted to create one scene. It took me about two weeks (from initial concept to current stage). I've received a huge positive feedback after uploading it. That, plus the fun I had when playing with Timeline, pushed me to create two additional scenes for the final piece. As I was already familiar with Timeline and Cinemachine the work was pretty fast. It took me just 3 days to design, create, animate and render those two additional sequences.

Making of

I've prepared two making of videos, where I describe the process:

Creating the scenes - the mood goes first

In every case I started with setting the mood first. I used Cinemachine to set the desired camera angle, and Hx Volumetric Lighting plugin to create the atmosphere. Here you can find work in progress GIFs of the scenes:

References

I didn't use any specific concept art for creating the scenes, but I was inspired by:
  • Stranger Things
  • Cyberpunk 2020 (the paper RPG)
  • Bladerunner
  • Jakub Różalski's art (one of my favorite artists)
  • Simon Stalenhag's art (also one of my favorite artists)
  • Elysium
  • Chappie

Conclusion

I've proven myself that Timeline and Cinemachine is the way to go with target movies. It was really fast and efficient. I've managed to learn a lot about my dream game. It looks like it's the high time to finally start working on it :).

Screens

You can find some screens from the movie below.

Used Assets

I used a lot of additional assets to speed up my work (I have a huge collection of assets built gradually since the Asset Store launch).
Advanced Foliage Pack (used for those small bushes and grass): https://assetstore.unity.com/packages/3d/environments/advanced-foliage-pack-1-103151
Amplify Color (used for prototyping the final look with LUT textures): https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-color-1894
Cinemachine (used for all camera movements and animations): https://assetstore.unity.com/packages/essentials/cinemachine-79898
Controller Overlays & Button Kits (used for UI icons): https://assetstore.unity.com/packages/2d/gui/icons/controller-overlays-button-kits-3-styles-x6-controllers-keyboard-72273
Cover Rifle Animset Pro (used for character animation): https://assetstore.unity.com/packages/3d/animations/cover-rifle-animset-pro-23360
Digital Glitches (used for UI appear animation): https://assetstore.unity.com/packages/tools/particles-effects/digital-glitches-29261
Unity Particle Pack (used for robots' death VFX): https://assetstore.unity.com/packages/essentials/asset-packs/unity-particle-pack-73777
Extreme Vehicle Pack (used for vehicles in the background): https://assetstore.unity.com/packages/3d/vehicles/land/extreme-vehicle-pack-8344
FPS Weapons (I used only the pistol for the girl): https://assetstore.unity.com/packages/3d/props/guns/fps-weapons-46108
Free SpeedTrees Package (used for the trees in the background): https://assetstore.unity.com/packages/3d/vegetation/speedtree/free-speedtrees-package-29170
UI Gamestrap (used for UI elements, backgrounds and borders): https://assetstore.unity.com/packages/tools/gui/ui-gamestrap-28599
GUI Icons Pack (used for UI icons): https://assetstore.unity.com/packages/2d/gui/icons/gui-icons-pack-736-24576
Hx Volumetric Lighting (used for volumetric lights - 90% of the effect of the whole scene): https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/hx-volumetric-lighting-67665
Impacts and Muzzle Flashes (used for impacts and muzzle flashes): https://assetstore.unity.com/packages/vfx/particles/impacts-and-muzzle-flashes-57010
Movement Animset Pro (used for the male character): https://assetstore.unity.com/packages/3d/animations/movement-animset-pro-14047
Female Movement Animset Pro (used for the female character): https://assetstore.unity.com/packages/3d/animations/female-movement-animset-pro-48903
Neon Signs Asset Pack (used for the "Hotel" neon sign): https://assetstore.unity.com/packages/3d/neon-signs-asset-pack-14715
Pistol Animset Pro (used for girl animations): https://assetstore.unity.com/packages/3d/animations/pistol-animset-pro-15828
Post-Apo Pack (used for garbage and debris): https://assetstore.unity.com/packages/3d/environments/urban/post-apo-pack-16452
Rifle Animset Pro (used for robots' animations): https://assetstore.unity.com/packages/3d/animations/rifle-animset-pro-15098
Rifle Crouch And Prone Pro (used for robots' animations): https://assetstore.unity.com/packages/3d/animations/rifle-crouch-and-prone-pro-20380
Covered Cars Free (used for cars in the background): https://assetstore.unity.com/packages/3d/props/exterior/covered-cars-free-74510
Modern Ruins (used for the walls, barrels and some other props): https://assetstore.unity.com/packages/3d/environments/industrial/modern-ruins-4136
Suburb Neighborhood House Pack (used mostly for sidewalks): https://assetstore.unity.com/packages/3d/environments/urban/suburb-neighborhood-house-pack-modular-72712
Wet Road Materials (used for the road texture in front): https://assetstore.unity.com/packages/2d/textures-materials/roads/wet-road-materials-77612
CTS (used in the second scene for terrain materials) https://assetstore.unity.com/packages/tools/terrain/cts-complete-terrain-shader-91938
Render Monster (used for final render) https://assetstore.unity.com/packages/tools/utilities/render-monster-82563
Mad Goat SSAA and Resolution Scaling (used for final render) https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/madgoat-ssaa-and-resolution-scaling-86368
Military Pack (used barbed wires, guard tower and a few other models) https://assetstore.unity.com/packages/3d/environments/military-pack-part1-22338
Cow lowpoly (used in the second scene) https://assetstore.unity.com/packages/3d/characters/animals/cow-lowpoly-82765
Realistic Explosions Pack (used in the last scene) https://assetstore.unity.com/packages/vfx/particles/fire-explosions/realistic-explosions-pack-54783
Mixamo animation (used for the crawling robot and his death) https://www.mixamo.com/

Sound:

Again, I used a lot of sound libraries from the Asset Store. Most of the sounds were combined and / or modified in Audacity to achieve desired results. Those are the sound libraries I used:
Advanced Game Sounds: https://assetstore.unity.com/packages/audio/sound-fx/advanced-game-sounds-37339
Terrorist Attack Shooter Pack: https://assetstore.unity.com/packages/audio/terrorist-attack-shooter-pack-16850
Pro Sound Collection: https://assetstore.unity.com/packages/audio/sound-fx/pro-sound-collection-50235
SYNTHWAVE 001 Cyberpunk Music Asset Pack: https://assetstore.unity.com/packages/audio/music/electronic/synthwave-001-cyberpunk-music-asset-pack-84025
Universal Sound FX: https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256

My own assets

I used Mixamo Fuse for building the base of the characters. Blender and Substance Painter for detailing them and creating other assets including the robots, computer terminal, hovercraft (Seeker) and the car in the middle.

Maciej Szcześnik
Independent Game Developer - Designer
2
Comments
Independent Game Developer - Designer
Ludvig de VerdierFantastic scenes!
Thanks! I'm still working on a tutorial. Have been quite busy lately :).
0
Ludvig de Verdier
2 months ago
Fantastic scenes!
0
Maciej Szcześnik
2 months ago
Independent Game Developer - Designer
zebintangAmazing!
Thanks!
0
zebintang
2 months ago
学生 - Student
Amazing!
0
Maciej Szcześnik
3 months ago
Independent Game Developer - Designer
Daniel BrownThis is amazing and inspiring. Gives me more motivaiton to complete the courses and make my own game/scenes.
Thanks Daniel. It really means a lot.
0