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Ouroboros Track Engine - The Ultimate Endless Track Solution (Coming Soon)
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Ouroboros Track Engine is a level design and real-time level manager tool that takes endless runner and driver style games to the next level. It is a system that places track segments end on end as the player progresses through the level so that it effectively never ends. However, this is just the tip of the ice-berg, read on for more information or watch the trailer (coming soon) to see what it is capable of.
Ouroboros is feature rich with systems in place to dynamically spawn features and details to populate your segments so that they are different each time they are experienced. It includes a number of advanced features such as splitting tracks, no restrictions on track geometry, checkpoints and spawning patterns. Behind the scenes there are a number of optimization features at work to ensure you get the frames you deserve such as automatic object pooling, smart spawning, progressive spawning and track branch culling.
Ouroboros was designed to foster a healthy relationship between random procedural generation and hand crafted design, getting the best of both worlds. The designer is not restricted, they can choose how 'random' or how 'designed' they want a level to be. Even linear race tracks without variance are possible if the designer desires it.

Kenneth Claassen
Self Employed - Programmer
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Comments
Kenneth Claassen
22 days ago
Self Employed - Programmer
Gareth Evans@Kenneth Claassen This would be very interesting for a project I'm considering. Do you happen to know if it could work with geometry generated from Dreamteck Splines? (Although please note that I haven't used Dreamteck Splines yet!)
Also I still have a fair bit of work to do on this before it is releasable. A number of bugs and usability issues I wan to fix. It's a big and complex that can do some powerful things. However, the downside to power and flexibility is complexity and I'm trying my best to improve usability as much as possible before putting it out there. I've done a lot to make this happen but I still find myself a little frustrated at times with certain aspects. Will keep you updated.
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Kenneth Claassen
22 days ago
Self Employed - Programmer
Gareth Evans@Kenneth Claassen This would be very interesting for a project I'm considering. Do you happen to know if it could work with geometry generated from Dreamteck Splines? (Although please note that I haven't used Dreamteck Splines yet!)
Hi Gareth, Oroborous is pretty much compatible with any geometry regardless of how it is generated. Keep in mind that each segment has to be setup with the system, defining start and end points etc.
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GE
Gareth Evans
a month ago
@Kenneth Claassen This would be very interesting for a project I'm considering. Do you happen to know if it could work with geometry generated from Dreamteck Splines? (Although please note that I haven't used Dreamteck Splines yet!)
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Kenneth Claassen
2 months ago
Self Employed - Programmer
Work on this has resumed as my other project has been made redundant by Unity Kinematica
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Marlon Rodriguez
5 months ago
Game Degins and Ceo by Hero Team - Producer
Full support. It could help me a lot. :)
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