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Ouroboros - The Ultimate Endless Track Solution (Deprecated)
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Ouroboros Track Engine is a level design and real-time level manager tool that takes endless runner and driver style games to the next level. It is a system that places track segments end on end as the player progresses through the level so that it effectively never ends. However, this is just the tip of the ice-berg, read on for more information on what it is capable of.
Ouroboros is feature rich with systems in place to dynamically spawn features and details to populate your segments so that they are different each time they are experienced. It includes a number of advanced features such as splitting tracks, no restrictions on track geometry, checkpoints and spawning patterns. Behind the scenes there are a number of optimization features at work to ensure you get the frames you deserve such as automatic object pooling, smart spawning, progressive spawning and track branch culling.
Ouroboros was designed to foster a healthy relationship between random procedural generation and hand crafted design, getting the best of both worlds. The designer is not restricted, they can choose how 'random' or how 'designed' they want a level to be.
Kenneth Claassen
Programmer
6
Comments
Kenneth Claassen
8 months ago
With a heavy heart, I have made the decision to deprecate this package. I apologise to the very few that purchased the asset or were looking forward to future updates. I really wanted to keep working on this but I couldn't in good conscious keep holding onto the project without being able to support it properly. Due to a series of unexpected events, the Unity Asset store has been my sole source of income in the last few months meaning that I have to prioritise projects based on sales. It really sucks to have to do this but such is life. Spending my time on an asset that simply doesn't sell means that myself and my family don't eat. At the end of the day, I think Ouroboros was just too niche to make it on the asset store, which is a shame because I really loved what it did. It was my first ever asset and I am proud of it as the stepping stone that it was. Again, sincerest apologies to those that purchased the asset. I really didn't want to believe that it was dead but it's time for me to face reality. Thank you.
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Ouroboros has been submitted to Unity for approval. If all goes will it should be out sometime within the next 4 weeks.
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Kenneth Claassen
2 years ago
Marlon Antonio Rodriguez PradoYou have not released it?
Unfortunately not. Getting that last 10% done has been a more difficult task than I anticipated. However, everyday I'm getting closer to something that I can actually call a product. I plan to release it Soon (TM) my current hope is before Christmas. They really don't lie when they say 90% of the work is in the last 10%
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Game Design and Ceo by Otak Productions
You have not released it?
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