Cross-platform (Android, iOS, WebGL, PC-Native in Facebook Gameroom) Hero collection RPG game.
I was part of the team that developed the game while working at Goodgame Studios.
I joined the team and my first task was to improve game performance and increase production speed, while still developing new features.
During the development of some features, some improvements were needed in the code base, and so the whole combat system was reworked by me and a colleague in order to enabled easy creating of game modes.
I was also responsible for bringing the game to WebGL and Facebook Gameroom.