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In Cold Blood
Updated 9 months ago
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In Cold Blood
Intro
My name is Fernando Zanetta I worked in the video game industry for more than 20 years, I’m on the credits of more than 18 published games, on PC, Mac, Nintendo Ds, Wii, Xbox and mobile devices. In the 90s, I did one of the first non Lineal Character Animation software tool for Newtek Lightwave 3d package. I showed the tools on the NAB 98-99 and on SIGGRAPH 99.
Story
I wanted to make a futuristic thriller in a dark city, but because of time that I have to make it (6 days) I was forced to make the end shorter. Hope you like it, enjoy it!.
Tech note: The entire animation and audio sounds effects were made in a Unity single scene without editions. I created using Unity timeline. The complete project can be build and can run on PC.

Print screen from Unity

Making of - In Cold Blood
I did not have time to make a storyboard or concept art, after I got the idea, I started to block out the ideas in Unity, and find the art direction that I like to follow, here are some screen shots with light day and night.


Assets Used from Unity Assets Store
After I got the idea of what I wanted to create and because I had 6 days to make this project, there was not time to create 3d models, so I made full use of the assets that I could find in different stores. Here is the list, maybe I forgot some of them.
VolumetricLights
uSky
AllSky
Dark City
Unity Particle Pack
PostProcessing Stack
Cinemachine
UMotion Pro
[PBR] Makarov
Abandoned house
Satellite Dish - by ConceptX
Bird Flocks
BloodHD
Cigarette
Retro Lamps
Rusty Pack models
From Renderosity assets store
Pegasus Hoverbus
Bogart z
Software use
Unity 2017.2.0f3
Microsoft Dev Studio
Modo
Photoshop

FZ
Fernando Zanetta
1
Comments
DISTRAKT
9 months ago
Producer/Animation Director/Game Designer - Other
@Fernando Zanetta on the edge of our seat with this one. Yes the texture the camera movement and the animation timing was spot on 👏👏👏👏👏
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