Proxi Art Challenge: Three remarkable memories in low poly.
Hello, This is Paula Chicote from Madrid, Spain. Here is the final entry for the challenge. In the following article I'll be telling my memories and explaining how I created and set the scenes, from sketches to the final render in Unity. I hope you enjoy it =)
3rd environment scene
Wildlife: The last scene that was made, The process basically follows the steps from the ones before and keeps the maximum on 7000 vertex. Also added a handpainted skybox, and some animations made in Blender. As in the other two, there are particles and some 2d animations made in Unity.
Our room in Nl: In this case I had to came up with a little bit more of environment to fill the scene, because it seemed very empty, and It wasn't matching with the first one on style. So the building and vegetation were set on place. As for the process besides that part, here is explained in images:
I loved this challenge since I heard of it. Thank you for such an amazing idea and motivation.
Unity 2017.3 ( cinemachine and timeline, post processing stack)
Xbox for windows( screen recorder)
Royalty free Resources:
Music by Finley Burch : https://www.youtube.com/watch?v=7tZW88q2tT8
Sound effects from: https://freesound.org
Font from: http://www.fontspace.com/m%C3%A5ns-greb%C3%A4ck/remachine