So the first thing you really think about when designing a game is building a cohesive idea. So whenever you're coming up with your ideas about your game you will have tons and tons of ideas.
But typically ideas really don't have much of a form, they are just abstract and many of ideas that you have will float away. Many of them just get forgotten.
So it got to a point to where you have to bring a notebook with you an idea come about you would just need to write it down. You would be like at a wedding or something like that.
You need to have a notebook around for these ideas because it is gonna come sporadically. Now take those ideas and turn them into some sort of vision where it actually has form and ability to become a viable product.
Vision is more than just an idea because it is really the driving factor for you. It is something you believe in, it can push you forward.
Now how do you get to that point or how do you get started?
The secret to that is just taking Action.
First write simple things down, that's a great action. Writing something down extends the lifespan of an idea and when you write it down and you take action on it, so it has a greater chance of success.
That's an idea that's not really much of a vision.
Vision is by definition is a vivid imaginative concept for something that you can anticipate.
When you actually start writing things down and started to give it form., you will got really excited about and you will get thoughts about it all the time.
You should create something that you would like to play in your spare time that's vision.
If you have a passion about your idea, other people could have same kind of passion and they are gonna help you build this thing right.
That brings us into the next point. When you have an idea, it's a good idea to communicate your ideas to others because we get into our biases.
I usually get afraid. I thought my idea would be a really fun game. But what anybody else would think that it is fun or not?
Whenever I got into this sort of troubles, I starts pitching it to my brother and I even pitch it to my neighbors and I usually wrote down this really simple one to two sentence about what the game is about.
Now there's two signs that you need to watch out for early on when you pitch an idea to somebody.
1. Did they give you statement like this:
That's cool statements
And there's no follow up questions that means your idea isn't as interesting as you thought.
2. When you communicate your idea and you can't communicate with confidence. You're not excited about it telling somebody that means that there's some more work to be done or it's just an idea.
You should have kind of the core idea of what the game will be like.
Another thing to do is that you should not pitch any of your ideas to people that are like your mom, aunt and those who loves everything that you do. Your friends are going to say that that's a really great idea whereas it are't.
Last thing you should consider is that your pitch should actually build a mind picture to the person that's there.
Whenever you start getting follow up questions that's mean when you've piqued someone's interest and so start re working the description.
As you develop your ideas and you start to involve this game description and it should evolve over time because you're trying to start injecting different elements into the game.
It could change the core idea but it shouldn't change it completely. Instead it should begin to mold and fit it into what you're actually trying to get.
Now lets talk about game mechanics. When you have the game description which you've written down and you have re worked it into something that's really descriptive.
That's when you can start to pull out certain words out of your description and start identifying the core mechanics that will be there in your future.
Whatever is the core idea of your game just stay true to that - That's core mechanics.
So a couple of key take aways: