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How Now, Sea Cow?
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A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total. Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone. The idea was to make a version of 'Flipper' that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow. https://jupiterlighthousestudio.itch.io/how-now-sea-cow
Dylan Engelman
Designer - Programmer
5
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