**Feedback is very welcome**
Although I am quite busy with two client projects, will try to find some time to participate in this coll challenge. So don't expect very frequent updates ;)
For years we were not listing while our planet was screaming for a change. In the end most of its nature died and the last men fly off to find a new home planet. These people will stay on a giant space ship probably for generations. And it is part of their mission to start living a more respectful life on board.
I want to capture this ship and its story in a realtime environment.
I found this wonderful piece. It is my main inspiration, but I will make some changes to embrace the story behind it.
Update 3: Short session, beautiful planet
So I finally could make some time for this project. Not as much as I would love to, but 2 hours after work: yes!
I added the glas windows with the hexagonal shape. The material is meant as a placeholder but I think it is okay for now. I checked out some planets from the Asset Store and grabbed a high res earth texture from there, manipulated the colors and the shader to make the planet more like the concept art. I kept the clouds though (they look awesome on it).
Update 2: Getting main elements, scale and proportion into place
I was able to find a slot of about 3 hours to spend on this project. Most of the time went into reverse engineering the camera to get the proportions right. Then I used my very basic modelling skills to build a rough version of the space ship inside. To make it a little more eye pleasing, I put some textures (actually it's just one texture with different material colors) on the objects. The scene is populated with the free Speedtree trees from the Asset Store. I am quite happy with the result.
Update 1: Scene breakdown / Key Assets
Red: Structures on the ship
I plan to make a set of modular pieces to build all the support structures
More or less a giant sphere with some cool texture. I could use Amplify Shader Editor for creating an atmosphere shader (for the shining around the planet)
I want to create a simple tileable texture with Substance Designer and a shader with refraction, fresnel and maybe some energy glowing effect (as if it is an electric wire)
Yellow: Floor and front part
I will have to build a custom model and texturing for this.
To better fit the story I will change the statue from the original concept. Instead of the lion I will use something to remind people of the earth or why they left it. (to be defined)
Vegetation looks best when downloaded from the asset store (at least for me). So that is what I am going to do.
Try new tools and beta versions
Some tools I want to use:
Postprocessing Stack v2
Amplify Shader Editor
... to be continued
Use new techniques and workflow in a safe environment
I want to experiment with untested ideas of working
In my professional projects I usually do not get the chance to do things like music, drawing, storytelling. I know these are skills on a not professional level. But for this project I will be the music playing concept artist telling all these stories while focusing on all the fun things ;)