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I wanted to play around with lighting and texture on these objects. Adjusting the fresnel strength as well as roughness has made for more realistic materials and lighting based on said materials. I'll be working on setting up and tweaking a PBR pipeline that I saw on Blender Guru's Youtube Channel. If you're interested in the process please follow the link below to his channel and the specific video: https://youtu.be/V3wghbZ-Vh4
Tags:Blender
Travis L.
Information Technology Technician - Other
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