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High Fidelity - Social Virtual Reality
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Software Engineer - Virtual Reality San Francisco
Created interactive experiences for connected, open-source virtual reality worlds.
- Responsible for content scripting in javascript - making the world come to life using code.
- Built content for "Toybox" room during Alpha.
- Built content for "Home" that all users received with Beta.
- Built teleportation system for Vive and Oculus Touch hand controllers.
- Built interactive content for hand controllers: bow & arrow, xylophone, tilt-maze, ping pong gun, whiteboard with markers, etc.
- More than 150 pull requests merged into main product.
- Audited & reorganized scripts for product launch.
- Built internal web app using d3.js for quarterly stock allocation.
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James Pollack
Playable Future - Owner
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