Gameplay Programmer and Game Designer - Programmer
Hexmap Terrain Generator
This was a side project I undertook to better understand cubic coordinates and random map generation.
A lot of the maths and concepts came from an article at http://www.redblobgames.com/grids/hexagons/, although I've not yet implemented a lot of the ideas presented there.
There are numerous customisation options available in the code (and inspector) for generating these maps, but I've deliberately left these out of the demo UI to keep things simple. These include, number of continents, continent size, Perlin noise settings, terrain elevation, etc.
If you would like some (or all) of these options to be added to the demo then I'd be happy to upload a new version. Just let me know!
In this demo you can randomly generate a new map, move around the world and zoom in/out.