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Hello Iso World
Updated 4 months ago
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Once upon a time, in an isometric world...

Hello Unity family,
I'm trying to setup an isometric world made with this incredible new feature on Unity 2018.3b : the Isometric 2D Tilemaps.
I put all of my experience here, step by step, with more images than theory because most of the parameters will change in the passage of the official version.
IMPORTANT: You have to change the sort Axis in Edit/ProjectSettigns/Graphics to have the result. VERY EASY. Change values 0, 0, 1 XYZ to 0,1,0 (Like the GIF below)

STEP 1: a ground Rule Tile with 47 sprites for all possible scenarios, it was epic v____v
STEP 2: the same with the water, adapt the water sprite height like 1/3 of the original height sprite.
Configure the water and ground rule tile palette need time, and methodology
STEP 3: Testing the Tint Brush
I have some problems about tinting exactly what I want, I need to improve.
Ok Severin, juste relax and have fun.
Step 4: Adding walls for a house rule tile
Step 5: animated Palette bring life to details, and little details make great games ;)

Step 6: a Collider Palette to gouvern them all, muhahaha

STAY CONNECTED :V
Severin BACLET
Level designer / Environment Artist - Artist
8
Comments
Severin BACLET
3 months ago
Level designer / Environment Artist
Esteban FeldmanSo this works with Unity Tilemaps right?
Right Esteban :V
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SanJin
4 months ago
Hello, I downloaded Unity 2019 and opened the scene, but I don't know how to edit it.
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Esteban Feldman
4 months ago
Programmer
So this works with Unity Tilemaps right?
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Severin BACLET
10 months ago
Level designer / Environment Artist
it's not obvious but I'm going to get there
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Severin BACLET
10 months ago
Level designer / Environment Artist
alt3dLooks awesome
Thanks :V I'm trying to create the same rule for houses and roofs...
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