Notifications
Article
HDRP高清渲染管线-学习资料汇总
Updated 10 days ago
7.2 K
18
HDRP资源寻找添加中...也欢迎大家推荐好的资料

欢迎加入HDRP高清渲染管线讨论小组 >>

注:Unity 2019.3版本中,HDRP将会摘掉Preview标签,成为正式Production-Ready的版本。而且也会支持HDRP for VR。
Unity 2019.3版本中的HDRP相比于之前的版本有较大变化,所以请大家在升级到2019.3版本时要注意可能的变化,以免误判为bug。

官方HDRP文档:

  1. 2019.3 HDRP文档:https://docs.unity3d.com/2019.3/Documentation/Manual/com.unity.render-pipelines.high-definition.html
  2. 灯光强度参考(Physical Light units):https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Physical-Light-Units.html
  3. 建筑物中的推荐照明等级(Lighting Level):https://www.archtoolbox.com/materials-systems/electrical/recommended-lighting-levels-in-buildings.html
  4. Diffusion Profile 中使用的 Index of Refraction 参数的参考值(皮肤一般为1.4): https://pixelandpoly.com/ior.html

Unity Learn网站上关于HDRP的教程:点击打开》

HDRP作品精选:

  1. 《死者之书》- Unity官方Demo团队(2018):https://www.bilibili.com/video/av56052448
  2. 《八重樱 · 桃源恋歌》(2018):https://www.bilibili.com/video/av42250009
  3. 《虹棉》动画短片-广美2019届【数码游戏设计工作室】毕设作品(2019):https://www.bilibili.com/video/av55183908
  4. 《异教徒》完整中文配音版 - Unity官方Demo团队(2020):https://www.bilibili.com/video/av85466607

英文技术文章:

  1. ArchViz Production in Unity Using HDRP:https://80.lv/articles/archviz-production-in-unity-using-hdrp/
  2. Building Great Lighting in Unity(非HDRP):https://80.lv/articles/building-great-lighting-in-unity/
  3. The High Definition Render Pipeline: Getting Started Guide for Artists:https://blogs.unity3d.com/2018/09/24/the-high-definition-render-pipeline-getting-started-guide-for-artists/
  4. Pixar’s Universal Scene Description for Unity out in Preview:https://blogs.unity3d.com/2019/03/28/pixars-universal-scene-description-for-unity-out-in-preview/
  5. GPU Lightmapper: A Technical Deep Dive:https://blogs.unity3d.com/2019/05/20/gpu-lightmapper-a-technical-deep-dive/
  6. Normal map compositing using the surface gradient framework in Shader Graph:https://blogs.unity3d.com/2019/11/20/normal-map-compositing-using-the-surface-gradient-framework-in-shader-graph/
  7. Unity Photogrammetry Workflow: https://unity3d.com/files/solutions/photogrammetry/Unity-Photogrammetry-Workflow_2017-07_v2.pdf
  8. Photogrammetry in Unity: Making Real-World Objects into Digital Assets:https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/
  9. High Dynamic Range Imaging (HDRI):https://docs.unity3d.com/uploads/ExpertGuides/High_Dynamic_Range_Imaging_HDRI.pdf
  10. Making believable visuals in Unity: https://docs.unity3d.com/Manual/BestPracticeMakingBelievableVisuals.html
  11. Create High-Quality Light Fixtures in Unity: https://docs.unity3d.com/uploads/ExpertGuides/Create_High-Quality_Light_Fixtures_in_Unity.pdf
  12. Best Practice: Setting up the Lighting Pipeline: https://docs.unity3d.com/Manual/BestPracticeLightingPipelines.html
  13. How to set up Unity’s High Definition Render Pipeline for high-end visualizations:https://blogs.unity3d.com/2020/01/09/how-to-set-up-unitys-unitys-high-definition-render-pipeline-for-high-end-visualizations/

中文技术文章:

  1. 揭秘《Sherman》:使用Unity制作影视级光照效果:https://mp.weixin.qq.com/s/1v8V722x0B1bfQE7et1tYA
  2. 使用Unity创作印第安纳·琼斯的教室环境:https://mp.weixin.qq.com/s/tmQtdNzJj3c1UhRQOCGO5A
  3. Unity伦敦办公室演示项目的创作过程:https://mp.weixin.qq.com/s/bAbcQAIhURvpS0YWrrQ6yQ
  4. Ray Tracing光线追踪对Unity开发者的意义:https://mp.weixin.qq.com/s/AotvngmJ8S7o5rEb-ZbK8g
  5. 在Unity中制作高质量的光照效果(上):https://mp.weixin.qq.com/s/WIdjyoV_9r_YdK91GaIqAw
  6. 在Unity中制作高质量的光照效果(中):https://mp.weixin.qq.com/s/KpH1Oc42DH6U0m1GxxNhrQ
  7. 在Unity中制作高质量的光照效果(下):https://mp.weixin.qq.com/s/1R7TzDDjhMXaep-NuRxqxQ
  8. 米哈游:《八重樱 · 桃源恋歌》短片制作技术分享:https://mp.weixin.qq.com/s/Tgpojpl_tCgC5BLTU9Qzqg
  9. Unity实时光线追踪功能演示项目创作过程:https://mp.weixin.qq.com/s/2fnNM0oPWF2h_cA5jikuCQ
  10. SRP Batcher:加速渲染:https://mp.weixin.qq.com/s/-4Bhxtm_L5paFFAv8co4Xw
  11. 在Unity HDRP中创建可配置的汽车:https://mp.weixin.qq.com/s/9yccUBsapouNIDtLtPr0lw
  12. 使用Unity制作逼真的海湾场景:https://mp.weixin.qq.com/s/F9o8RRMaMHv9QlZ6POKd6A
  13. 在Shader Graph中使用表面梯度框架合成法线贴图:https://mp.weixin.qq.com/s/2AD8tlEvpyOV7TZcAceOlA
  14. [HDRP]物理灯光是什么?科普向:https://connect.unity.com/p/hdrp-wu-li-deng-guang-shi-shi-yao-ke-pu-xiang
  15. 如何设置Unity高清渲染管线制作高端可视化内容:https://mp.weixin.qq.com/s/SVqiklklMZPO68xh5I-Qyw

Github HDRP演示项目:

  1. https://github.com/Unity-Technologies/FontainebleauDemo
  2. https://github.com/Unity-Technologies/SpaceshipDemo
  3. https://github.com/keijiro/TestbedHDRP
  4. https://github.com/keijiro/BentNormalTest

Github相关工具项目(与美术资产和卡通渲染相关)

  1. RaytracedHardShadow(用于卡通渲染三渲二):https://github.com/unity3d-jp/RaytracedHardShadow
  2. MeshSync(用于DCC工具与Unity的模型实时互通互动):https://github.com/unity3d-jp/MeshSync
  3. Unity-Chan Toon Shader 2.0(卡通渲染三渲二):https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project
跟上述三个工具相关的文章 - Achieving theater-quality anime with Unity:https://blogs.unity3d.com/2019/11/26/highlights-from-unite-tokyo-2019-achieving-theater-quality-anime-with-unity/

Asset Store HDRP相关项目:

  1. HDRP High Fidelity Lighting 2019.2.0f1: https://assetstore.unity.com/packages/templates/tutorials/hdrp-high-fidelity-lighting-2019-2-0f1-147981
  2. ArchVizPRO Interior Vol.7:(Unity 2019.2): https://assetstore.unity.com/packages/3d/environments/urban/archvizpro-interior-vol-7-155448
  3. Snaps Art HD | Construction Site:(Unity 2018.4):https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-construction-site-150640
  4. Snaps Art HD | Buried Memories Volume 2: Serekh:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-buried-memories-volume-2-serekh-145780
  5. Snaps Art HD | Train Station:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-train-station-142926
  6. Snaps Art HD | Asian Residential:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-asian-residential-135233
  7. Snaps Art HD | European Market:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-european-market-150638
  8. 支持HDRP的4款精品资源插件:https://mp.weixin.qq.com/s/KzSGYTf6Qsh_hpP77FLnZg

中文官方直播:

  1. Progressive Lightmapper GPU版在三大渲染管线中的应用:https://www.bilibili.com/video/av63775074
  2. 详解Unity影视渲染后处理技术HDRP:https://www.bilibili.com/video/av54041586
  3. 运用光线投影遮罩在HDRP制作高质量灯具光照效果:https://www.bilibili.com/video/av46251905
  4. Unity与Substance技术美术工作流:https://www.bilibili.com/video/av41029494
  5. Unity HDRP高清渲染管线 – 艺术家工作流:https://www.bilibili.com/video/av36008052

中文技术短视频:

  1. Unity HDRP之次表面散射效果:https://www.bilibili.com/video/av36008052
  2. HDRP (高清渲染管线) -2019.1 新功能和改进的工作流:https://www.bilibili.com/video/av50496342

英文技术视频:

  1. Feature Overview of the High Definition Render Pipeline! - Unity 2018: HDRP Overview: https://www.youtube.com/watch?v=yFeYFsYgfsM
  2. Getting started with HDRP for games - Unite Copenhagen 2019: https://www.youtube.com/watch?v=-GzGpDGfeTA
  3. Maximizing visual fidelity in VR: HDRP support - Unite Copenhagen: https://www.youtube.com/watch?v=_WkSAn55EBM
  4. Optimizing HDRP with NVIDIA Nsight Graphics - Unite Copenhagen: https://www.youtube.com/watch?v=l_LiE1vAFhM
  5. Discover the technology behind "The Heretic" - Unity at GDC 2019: https://www.youtube.com/watch?v=d3eKagN8R-M
  6. HOW TO USE HDRP IN UNITY 2019! : https://www.youtube.com/watch?v=bXjS98Oqp_0
  7. REALISTIC INTERIOR LIGHTING in Unity2019.2 using HDRP and GPU Lightmapper: https://www.youtube.com/watch?v=zSMzb0iINek
  8. REALISTIC INTERIOR LIGHTING using HDRP in Unity2018.3 | Full Archviz Workflow: https://www.youtube.com/watch?v=HVChO6VIw_Q
  9. Top New Features of HDRP and Lighting in Unity 2019.1: https://www.youtube.com/watch?v=6XXy1SyiBLg
  10. How to add Grass on Terrain in HDRP: https://www.youtube.com/watch?v=K2Ni3NbYgSQ
  11. Tutorial: Subsurface Scattering in Unity 2019 (HDRP SSS): https://www.youtube.com/watch?v=5ZymuPouxxc

PBR相关资料:

  1. Physically Based Shading Models for Film and Game Production: http://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a.pdf
  2. BASIC THEORY OF PHYSICALLY-BASED RENDERING: https://marmoset.co/posts/basic-theory-of-physically-based-rendering/
  3. Moving Frostbite to Physically Based Rendering 3.0: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  4. Working with Physically-Based Shading: a Practical Approach(年代比较久远,但是还有参考价值): https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
Unity China
754
Comments
ZL
5 days ago
超赞
0
33
a month ago
收藏了
0
K
Kathy
a month ago
收藏了,感谢分享,满满的干货🥳🥳🥳
0
GH
Guang Le Huang
2 months ago
Mark
0
mengjiangtao
2 months ago
DKCPU
Mark.
0