The Haptics Explorer is a workbench application to highlight the varying features of the SDK.
Readily displaying the contents of the suit helps with visual debugging.
Procedural haptics for complex effects using graph searches.
Great for impacts, tremors, lightning strikes, and other environmental effects.
Haptic Spherecast is a vector math tool that evaluates collisions and plays haptics accordingly.
You can define repetition variables to change the texture of the effect.
Great for swords, lasers, spears, arrows, sniper rounds, etc.
Native Assets & Native Editors
Leveraging Unity's ScriptableObject & custom editors to create and edit haptic assets.
Utilizing the suit's built-in IMUs to achieve greater presence in VR.
More gifs on this coming soon.