Llamakaria a Metroidvania game made with plasticine.....
Hello everyone, my name is Mario, i'm an artist (sculptor) and a web developer, so Unity is kinda new for me, but i'm learning =D, well, i want to present you this project that i've been working for about 3 months, as an artist i have a lot of characters and a bunch of ideas for a game, and thanks to Unity's tools those ideas that were just a dream, now are a reality.
Before watching the video:
I didn't add death animations
AI at the moment is very basic
Sometimes voices get mixed
I didn't add hurt voices yet
i didn't add enemies voices nor sounds yet
This is a very basic gameplay, just to show mechanics and art.
Explore an interconnected world
Meet and make new friends, by helping them or just listening to what they have to say
Unlock new abilities
And explore the world and all it's secrets
A female young llama (yep is a she and a llama ;D), she's not the typical hero/heroin, she has no powers, no skills, no nothing, in fact, she is weak, with no talent, and also kinda lazy...
So why is she the heroin of this tale ? simple, she has an eternal problem, she can't say no, and always accepting everything without even thinking about it, that's why she's usually in problems, and one of those problems put her in the middle of this story...
Sprite Shape allows me to quickly create decoration and platforms for my levels, and i have more time to continue sculpting :P
This tool is really important for my game and a great time saving, so instead of taking a bunch of pictures to make some claymation, i just need to sculpt a character then divide it in parts and finally use 2D animation:
Environment, a world created with plasticine
As an sculptor i wanted to create a game about my characters and sculptures, i don't draw, nor create pixel art and 3D models. For this game i'm using real sculptures (plasticine).