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Gun Chakra
Updated 5 months ago
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To become the ultimate gunslinger, you must find the middle path.
Gun Chakra will be a simple 2D skill game with some RPG elements. Target platforms are desktop, browser, and mobile.
Update 12/5- I managed to make some progress on this, despite not having all the free time I'd like. Most recently I updated the UI and fleshed out the stats and talent (chakra) system, added and balanced enemies. Still hoping to add the following features by the end of the challenge:
  • Active abilities, unlocked by leveling up chakras, that change how you deal damage, take damage, and conserve ammo
  • Enemy abilities which alter how they deal or take damage, causing you to strategize more about how and when you deal damage, and order of killing enemies when there are more than one
Here are some updated screenshots - please excuse my god-awful art and placeholder graphics:


Gun Chakra will be a simple 2D skill game with some RPG elements. Target platforms are desktop, browser, and mobile.
The concept of the game is to shoot your enemies by clicking on the targets. The position of the indicator on the 'swing meter' determines how much damage you do - if it is at the edges, your shot misses, if it is at the center, you get a perfect shot and deal extra damage. After beating a few groups or bad guys, you clear the level.
Features I'd like to add:
  • Moving enemies
  • Time and/or ammo limit for clearing a level
  • Enemies that shoot back and throw off your rhythm
  • More guns with different behaviors
  • Talents/stats that affect how your character and the swing meter behave
  • Stretch goals - active abilities that greatly increase your chances of clearing a level, companions that auto-shoot enemies or heal you, and assist in clearing a level

M
Michael
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