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!Grounded()
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This is my attempt at creating a character controller for a 2D/2.5D game.
I've been studying Unity and C# for a little while now and decided it was time to stop following tutorials and start making things. And thus !Grounded() was born! I've been working tirelessly to make a 2-2.5D platformer character controller with responsive controls that feel good. I continue to work every day and plan to use these personal projects to break into the game industry. Here we go!
Lorne Cyr
Game Developer - Programmer
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