Designer and Programmer at Kangarooster LLC - Designer
Gravity Man was my first experiment with WebGL. This game was developed during my final year in college along with my Project (also in Unity). The game was later ported to Unity 5 and stands as it is at the time of its making.
Game Engine / Language used: Unity 4.6 and later to Unity 5/ C#
1. Randomly generated platforms
2. Player can Double Jump
Find out more about Gravity Man here: