Notifications
Gravity Knight
Showcase
115
0
Due to the limited time we had to create the game - roughly 10 weeks - we were focusing on a simple game idea that should run on mobile devices. We all love old school pixel-art games, so the decision to do something retro was quickly made. And what is more retro than the hero who saves the princess from a dungeon on top of a tower? I was responsible for rigging and animation in Maya, designed/built some voxel models (for example, the main protagonist "Gravity Knight") and prepared the game assets for Unity.

Patrick Martens
3D Games Artist - Artist
6
Comments