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Graphics code for Escape form Tarkov
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You can see in the video what i've done: Fake gi flashlight 11:38 12:15 14:42 highly optimized sparks with motion blur 6:45, 8:43, 10:35 Shaders for collimatiors and optical sights 3:13 Muzzle flash system 6:45, Realistic smoke from the trunk 5:26 GI(little memory usage) in buildings with dynamic change of light when opening the door 13:29 Weather (full procedural synchronization) 13:47 Procedural clouds(clouds shadows , Procedural lightning, illumination of clouds in places of lightning passage through clouds) Water with reflections, refractions, without additional cameras 14:02
Oliver Paulson
Programmer - Programmer
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