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GPU Voxelisation
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Prototyp: Testing the power of compute shaders. With an Nvidia GTX 980M I reached a voxelisation raster of 0.0005 resulting in 32.726.775 cubes equal 392.721.300 triangles. That's far more you generally have inside a game (around 100k)
Damiano W.
BSc - Programmer
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