The player is a sentient goop which has fallen from space who wants to absorb as much goop as possible in this infinite side-scrolling runner.
I developed the original prototype of this game using a web based framework called Phaser although the final project was completed using Unity since Phaser's performance on mobile wasn't anywhere near as smooth as I had wanted.
This is another "pay what you want" type game which I released to the iOS app store.
I designed the artwork for this using Photoshop. I decided to go with a custom per-tile type collision so that I could have precise control over how the player's character interacts with platforms. And since the area where interaction can occur is extremely limited, there is very little overhead.