We had 30 hours straight to imagine and develop a virtual reality game using the latest technologies. Partners included Unity and Oculus.
My role was to lead the team, while defining the VR technology and the interactions as well as developing the prototype in Unity3D, using C#.
It was my first time using the Leap Motion, a high-end motion-tracking device. This controller enables very precise tracking of the hands and the fingers. And it was a great opportunity for me to experiment and explore the possibilities of this technology.