Giant Cop is a VR game currently released for Oculus, HTV Vive, and the PSVR hardware. I composed music, created sound effects, implemented spatial sound, and even wrote custom audio scripts for this fun title.
One of the big challenges with this title in terms of audio was ensuring the spatial audio felt "right" within both the sandbox and story-mode environments. With lots of help from the designers and programmers I feel like we really hit a good target. Especially fun was designing and programming an impact system to account for all the props and surfaces colliding with each other in-game. Another fun project with the Other Ocean crew!