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GFX for Automotive
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Developed a Car Visualisation project. The project demonstrates the visual quality of Unity and a workflow process for the set up of various Graphics features, such as: Physically Based Rendering Image Based Lighting Environment HDR 4K Cubemap Baked Reflection Probes 256 Resolution Realtime Lighting DX11 Linear Colour Space Deferred Rendering Post FX Stack: TXAA, AO, DoF, Motion Blur, Eye Adaptation, Bloom, Colour Grading Tonemapper, Vignette
Christopher Pope
Team Lead Field Engineering - Manager
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