Runes: The Forgotten Path is a VR adventure set in a fantasy world in which you play as a renegade wizard. You will master the art of spellcasting by drawing rune shapes in the air with your hands to solve puzzles and fight enemies.
Runes: The Forgotten Path provides a groundbreaking gaming experience, fully exploiting the potential of room scale virtual reality. In Runes you will play as Leth, a powerful wizard trying to escape from the Oblivion, a magical sleep prison of the mind. Astray from the path of righteousness and trapped inside yourself by the tyrannical order of the Panopticon, you will have to face a blank beginning. With the use of your powerful spells and wits you will fight enemies, solve puzzles and pursue the recollection of all your lost memories. But are you alone?
Runes has been in our minds since the astonishing success of the Oculus Rift Kickstarter paved the way for the surge of VR. With the advent of room-scale VR the project found its perfect medium. Designed from the ground up for Virtual Reality the interactions and the world are as consistent with what your senses expect as possible.
Introducing the 4th Wall
Runes uses a new locomotion system named "4th Wall" which combines 1st person immersive gameplay with a 3rd person locomotion system in order to adress the problem of physical discomfort that affects VR players as well as to provide a new narrative to the story. 4th Wall allows close interactions (such as fighting, dealing with puzzles, etc)to happen in 1st person whereas locomotion, or roaming around the world, can be put into a 3rd person perspective with the press of a button.
4th wall is however not the only locomotion solution adopted within the game, as we believe that the means of movement should integrate seamlessly with the narration and the context, especially in a story driven game.
100% designed for room scale VR.
Cast spells by drawing in the air with motion controllers.
Full story driven VR title with different environments and puzzle solving.
Photogrammetry for full deep and immersive worlds.
New seamless locomotion system.
Nodding system: answer to yes or no questions just by moving your head.