Project: RUDRA
Published 3 years ago
In development
Project: RUDRA is a 2D fighting platformer. Fast, team-based gameplay and entirely unique playstyles across 4 characters is what sets it apart.
Project: RUDRA is on Kickstarter!
A wealth of movement and combat mechanics make moving and fighting feel great.
  • Dashing, air control, and fast falls give you complete control of where you're going.
  • Movement can be performed with the analog stick or d-pad. You can also toggle "up" to jump and play on an Arcade Stick.
  • Launchers, dash cancels, jump cancels, input buffering, mid-air and ground recovery (ukemi) all add additional precision to combat.
  • Utilize the 3 attack types and exploit enemy weaknesses: Physical, slash, and energy attacks deal 50% bonus damage against human, robotic, and digital enemies respectively.
  • Inflict stun to dizzy opponents and perform massive combos against boss characters.
Tomoe is all about long combos and air juggles.
Characters have at least 12 unique attacks across standing, jumping, and crouching states. Execution is a breeze as most are performed with a single button, with the occasional quarter circle (and it's incredibly rare). Explore your options and play how you want!
Their speed and mobility varies, but it's supplemented by their special meters. Sypher is slow, but speeds up at low health. Buster is fast, but slows down and takes damage when overheating.
Buster is quick and nimble, almost like a figure skater
Switching characters happens with the press of a button. There's no need to start the level over, just pre-select with the right analog stick or the select/back button:
Then choose how you're tagging in:
  • A basic tag must be performed on the ground and the character coming in will play a little animation, leaving them vulnerable for a brief period.
  • A burst tag creates a circular shockwave that instantly warps the next character in, all while propelling you and anything in range upwards, ideal for aerial combos or simply getting out safely. Playtesters agree, this is the defining and most fun mechanic of the game.
The "burst tag" lets you come up with unique combos!
While there will be times when you have to play as a certain character to progress the story, I want you to have the freedom to use your favorites as much as possible. Revisiting levels to find upgrades and collectibles can be done with everyone you've unlocked, and you can do so at any time.
PROJECT: RUDRA takes place in a digitized colony on Mars. What was once an experiment, is now reality. Among the usual deserts you'll also find snowfields, volcanoes, and a world made entirely out of cakes! Each world is based on the ideals of its master.
Platforming is just as important in PROJECT: RUDRA as the combat. Levels are fully designed and tile-based, so you can always discern the ground from the background.
Utilize the cast's unique abilities like Zetch's grapple, Tomoe's Hyper mode, Buster's air dash, and plow through weaker enemies with Sypher's berserker armor.
Fight it out with over 18 unique bosses ranging from human-sized to screen-filling! I don't want to spoil too much, but here's some dialogue portraits to give you an idea:
Remember to pay attention to the type of enemy you're facing to maximize damage or aim to make them dizzy for longer combos! 
Nick S
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