Mayhem in Single Valley is the story of Jack, a local troublemaker who makes a series earth-shattering discoveries on the day he is supposed to leave home to attend art college. Jack's adventure begins in a semi-realistic version of everyday life but unfolds into a humorous and philosophical examination of the interplay between Jack, the player, and the game's creators.
I have spent the last year developing Mayhem In Single Valley and recently completed a fully playable demo that covers the first 5 to 10% of a 4 - 6 hr campaign. I'm aiming for a cross between The Last Of Us and Undertale. All the major technical problems have been solved and I have written a complete story treatment with lots of meta-fiction ponderings. Please let me know what you think? - good or bad.
An in-depth story with a variety of weird and wonderful fleshed-out characters.
Combine, use, equip, items. But beware! Searching through your knapsack leaves you vulnerable to attack.
Pull, push, drag, and generally fling items around your environment to solve puzzles and overcome obstacles.
Run, jump, climb, swim, defend, dodge, drown, fall, crash, get flatten, electrocuted and more!
Dynamic and context-based conversations and inner monologues.
Lots of special level-up items, modes of transport, and mini games.
Lots of Abrams-esque secret stuff I can't speak about right now : )