Interactive projection mapping with gesture control
Updated 2 years ago
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The main goal was to learn how to rotate a physical object with hand gestures and project a fitting animation onto a rotating cube.
This project is an installation / game prototype instead of a game to download to your pc, cellphone or console. That´s also why there is no backstory to be told in or about this prototype. Right from the start this project was meant to work as a platform to build up knowledge about software development and  hardware integration but also to have something to show on art / design exhibitions and to clients.
What´s the gameloop?
Because this personal project was more about learning how to drive hardware with C# the gameloop is minimal: Find all the pets by 1st rotating the cube with your left hand 2nd grab a pet with the right hand and 3rd drop it onto it´s corresponding pillow. You have won the game when all pets are on their pillow, but can also reset it by holding both hands in close proximity for three seconds.
Got any questions or recommendations? Do you need an Interface / motion designer?
Get in contact with me here:
Thanks Ilya Suzdalnitski for his portal shader.
Ralf Breninek
Interface and motion graphics designer - Designer
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Supported Platforms