Notifications
Immune: Story Of Sarah
Published 3 years ago
Game
In development
Platform(s)
Windows
In Immune Story of Sarah takes place towards the end of a biological attack that forced the world to kill their own people. The perpetrators of the attacks waited for the world’s armies to exhaust themselves, and depreciate their resources. All they had to do is be patient, build their forces, feed their people, silently spread propaganda among the survivors, and just wait for the world to tear itself apart.
America was one of the first nations to militarize its police. Congress approved a bill that allowed total control of transportation systems, controlling the freedom to move freely, stating that ‘a new direction for America is required in order for us to survive’ and that ‘most government agencies need a central command agency to face the new threat’.   They asserted the U.S. had to stop the infected no matter what temporary freedoms were suspended. The bill combined the CDC, National Guard, City and State Police, FBI, DEA, ATF, and Local Department of Transpiration under Homeland Security. Years before the outbreaks, Homeland Security had more agents and militarization than small countries, controlling the Coastguard, Secret Service, FEMA, DC Police, Border Control, Immigration and Customs Enforcement, and other departments. This allowed America to maintain the new militarized government with speed and deadly effectiveness to solve the perceived threat to its way of life. As populations centralized, and stated to dwindle, most communications stopped between world leaders. A new age of isolationism was born.
There was a president who wanted to disassemble Homeland Security, fearing the agency has gotten too powerful.  Suddenly there was a series of security breaches at the White House.  It was on the 12th security breach during his tenure, when the infiltrator made it inside the White House close to the President, he realized his position on the agency must change.  In the history of the U.S. Presidency, only 10 breaches had occurred prior to his election. Once he stopped trying to disband Homeland Security, it was the last attack on the White House.  The investigation report said the President was never in any real danger.
Scared that “the unclean” had caused these outbreaks, over the years clean zones started placing a broader definition on what was considered infected, defining what it meant to be “clean and pure”; to be Immune. There was a new rise of Mysophobia, changing the way we designed our clothes, houses, prepared our food and socialized with others. A new corporate ethos has risen. Companies invest in managing home offices with intricate monitoring systems to view employee performance. The result is the American people have become physically antisocial, living in fear of anyone outside their immediate circles. Every citizens can hear the loud speakers echoing messages of duty and responsibility to maintain a clean and healthy life and to report all suspected of being ill, ‘it only takes one infected’.
Sarah is a 16-year-old ward to a General who finds herself trapped and forced into military service in a few months. This puts her in a difficult place of deciding if she should stay with the people that she has grown up with or escape while she still can. As Immune: Story of Sarah unfolds you find yourself realizing that this is anything but a simple story. Uncover the truth and help try to save the world before it is too late.
Demo Now Available For Download
Aric Hurkman
CEO Of Rapacity Games - Executive
3
Game Languages
English
Supported Platforms
Windows
Comments