Genetic Disaster is an accessible roguelite build around cooperation and procedural. Up to four players in coop, find your way ot of the mad scientist's mansion and shoot your way out armed with awkward-overpowered guns
The game has been created around procedural, not only in the level generation providing countless possibilities but also in enemies spawns and meta game. When you progress through the levels, " lunar cycles" are changing providing changes in gameplay, such as bouncing bullets, exploding enemies, friendly fire activation, iceblocks falling from the sky and many more ways to die in an unexpecting way.
Every game starts by you get out of your cage. Every time you'll be purposed with a choice among 3 weapons. Now you've made your choice you can start the real adventure. Rooms are filled with ennemies and short puzzles, do not panick it's just enough puzzles to troll your teammates...you know, team building.
The principle is easy: find the way to the next level. Well, with stupidly harrassing enemies. Oh, and traps hidden along the way too. Did I mentionned the boss guarding the exit? Or the invisible assassin? And your inaccurate friendly firing mates?
Weapons and stuff
Of course you'll start with a low level gun. Maybe even a popgun. We are that much sadistic. But if you behave good and don't die too much, you could eventually find bigger guns, and gold. And with that gold you could by stuff in the shop. Maybe a bigger gun?
Every player has two slots, one for each kind of gun:
- mechanical: common but with almost endless bullets,
- chimical: insanely powerfull but you'll be counting each bullet.
Burning, explosive, freezing, bouncing, boomerang - think about a way to kill with a weapon: we got it.
Of course you can play at 2, or 3 or even 4 players. We make coop games. And the best thing is we developped the coop mode before the solo. Bad news is there is going to be more and stronger enemies, you'll have to fight to get the loot and getting the highest score at the end of the level.